RGB to UVW


Uses UVW or Per-Vertex channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface.

Sample Image


Options:

User Interface

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Known Bugs/Limitations:

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History:

2000.02.07 - Created.
2000.02.09 - Changed brightness/contrast to Tint Color and Amount (duh).
2000.08.23 - Bug fix, added R/G/B Amount.
2001.01.25 - Finally got around to adding "Clamp".  Ooo.
2001.03.26 - Added support for per-vertex illuminatin and alpha in Max4.
2007.02.20 - Updating for public 3dsmax9 release.
2008.04.05 - Updated to 64 bit and 3dsmax 2008.  Thanks to David Baker for the help.

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Contact / Disclaimer / License:

Bug reports/comments/suggestions: http://www.footools.com/. If you use this software on a project, sending an e-mail/postcard indicating such would be appreciated.
This software is provided 'as-is', without any express or implied warranty. In no
event will the author be held liable for any damages arising from the use of this
software.

Permission is granted to anyone to use this software, subject to the following
restrictions:

1. The origin of this software must NOT be misrepresented; you must not claim that
   you wrote the original software.

2. This software may NOT be bundled with any other product or included in any
   compilation without the express permission of the author.

3. This notice must NOT be removed or altered from any distribution of this
   software.

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