Bake


"Bakes out" procedural animation into explicit keyframes.


General Usage:

  1. Select object(s) that need baking.
  2. Set the options below (the important ones are "Bake Type", "Animation Range", and "Every Nth Frame").
  3. Hit Bake and wait.

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Options:

User Interface

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Known Bugs/Limitations:

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History:

1999.11.11 - Rewrite of original meshBake script
2000.02.29 - Quick fix-up and release of mesh baking
2000.03.14 - Started/Finished transform bake
             Started Object/World space options for mesh bake
2000.04.05   - Added in/out tangent options for transform bake
           - Fixed a bug when baking objects with out of range types
2000.08.09 - Added Local Space Vertex Baking
2000.10.18 - Finished Shape Bake
2000.12.02 - Morph baking an animated mesh kept mesh animation in target... fixed.
2000.12.06 - Skin wasn't updating for shape baking... added massive workaround hack.
2001.01.17 - Added PointCache bake type.
2001.02.01 - Added "Collapse" option to PointCache, plus Collapse utility button.
2001.02.05 - Bugfix for instanced modifiers while PointCache baking.
2001.04.17 - New method dealing with PointCache bake when "SetCurrentObject" doesn't work.
2001.05.06 - Bugfix to deal with typed in cache paths.
2001.09.12 - Added Tracker bake type

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Bug reports/comments/suggestions: [email protected]