MeshMan


Tools for dealing with various mesh properties, such as UV and mesh cleanup and face level UV copy/paste.


General Usage:

  1. Objects that you want to edit with this script MUST be collapsed to editable meshes and have NO modifiers applied.
  2. Select some objects, and press "Refresh". This will update the channel buttons to show which channels are used by the objects.
    (Reference the Legend to see what the different button colors mean.)
  3. Following this, you can apply operations to any channels that you select in the channel list (just click on the channel buttons, or use the "All", "None", and "Invert" buttons).

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Options:

User Interface

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Known Bugs/Limitations:

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History:

2000.02.17 - Created UVman
2000.03.08 - Folded old 2.5 FacePropMan into script, made more flexible
2000.03.10 - Added "Clean Mesh" (crash prone) and "Print Stats"
2000.03.21 - Started cut'n'paste, fixed "Clean" to support selections
2000.04.16 - Got to finishing up cut/paste for UV faces
2000.09.30 - Bug fix pasting map channels (offset into clip[TVERTS] array was wrong)

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Bug reports/comments/suggestions: [email protected]