UnwrapMesh


Physically unwraps a mesh using its mapping coordinates.

Sample Image


General Usage:

  1. Pick a Source object using the "Pick" button in the "Source" group.
  2. Select the channel you want to unwrap using the "UVW Channel" spinner.
  3. Hit "Create Unwrapped Mesh".
  4. Modify the vertex positions of the unwrapped mesh using standard mesh editing tools.
  5. Hit "Import Unwrapped Mesh" when you're done editing to bring the mapping coordinates back onto the source mesh.

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Options:

User Interface

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Known Bugs/Limitations:

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History:

2000.06.01 - Created
2000.06.02 - Re-write to make room for future features
2000.08.08 - Made a UVWmap modifier be applied to unwrapped mesh so you can see the texture
             projected onto the mesh properly
2000.09.28 - Added "Create UVW As Mesh"

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Bug reports/comments/suggestions: [email protected]